Savage Top Secret

Conversion Notes for Playing TSR's Top Secret Espionage RPG with Savage Worlds

Not much needs to be done in order to play most espionage scenarios with Savage Worlds. This will assuredly be a minimal collection of notes. Perhaps I will create some additional edges or hindrances to add a little spy-flavor, but nearly everything in the rules-rigid world of Top Secret can be accomplished in SW without adding anything new at all.

Skills

I strongly advocate the use of existing skills only.

Languages

Because languages are important to an espionage game, they should be handled outside the Skills mechanics. When a character is created, she knows a number of languages equal to her Smarts die/2. Thereafter, she may learn an additional language by spending a skill point. Fluency is automatic, though Smarts rolls may be used if and when deemed appropriate by the GM to deal with obscure or complex vocabulary.

Edges

Linguist: the character knows two additional languages and has a chance to communicate and recognize languages similar to those she already speaks. On a Smarts roll at -2, she can understand or be understood when discussing simple subjects after only a few minutes exposure to the language.

Adventures

Conversion notes:


Top Secret is a registered trademark owned by TSR Hobbies, Inc. and is used without permission. No challenge to their copyright is intended.

This site and original content Copyright © 2002-2004 Jason D. Young
All Rights Reserved